So this week with rosin we looked at Maya motion builder, and we also had some basic motion capture data that we were using inside of motion builder to apply the movements of the data to a skeletal rig that we had set up in motion builder. It was all very interesting and fun to play around with, but It was a little irrelevant to what we were doing. I can see how useful it could be for certain jobs and tasks but it doesn't share much relevance with me and what I am doing right now. Unfortunately I did not take any screenshots of this and failed to document the binding of the character and the rig.
What I do have though is the File folders From my HDD!! REJOICE!!! well not really but it shows I was there and did it! well if that stands for anything...
so yeah... Motion-builder.
Friday, 27 February 2015
Friday, 13 February 2015
Week 3 - Friday the 13th!! Spooky!
Quick little update today as been busy with other modules and presentations, but this is just to keep things updated on animation and where we are currently at as a team.
Okay so this week as a team we began drawing up the storyboards and how the animation would play out, William Lambert started to draw these and I helped choreograph the fight scenes.
Also in other small tasks we were doing some basic animation such as a man pushing against a wall or large block, I think this task was to mainly look at how the human body would react when pushing/ Pulling Objects.
Okay so this week as a team we began drawing up the storyboards and how the animation would play out, William Lambert started to draw these and I helped choreograph the fight scenes.
Also in other small tasks we were doing some basic animation such as a man pushing against a wall or large block, I think this task was to mainly look at how the human body would react when pushing/ Pulling Objects.
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