Tuesday, 31 March 2015

Week 11 - Easter Break and Working as a Team

It is now the Easter holidays and we are meeting today as a team to work on nailing down the props and setting up the rigs for our animation. This has been a little on the back burner due to the work load of other modules, and we decided as a team that we could spend our time together over the Easter holidays, So the first thing we have done is create some props for our Rigs to make them ours and more fitting with our theme.


These Props have been created By all of us. 
 
Bucket Helm= Me
Swords = Bryan
Shield = Will
2nd Helm = Tsanko

Will also created a Coliseum and I created a gate that I would be animating to reveal... THE BEAST!

Not only Have we created props but we have also Beefed up our Rigs, They have definitely been hitting the gym hard and have had massive gains in comparison to the standard Morpheus man.

Once I Changed all of the scales of the body parts of the rigs I then Attached and prepared the rigs for the team to use,

I did this by taking each of our props and creating locators for them, I then Positioned the locators and the props into the correct positions on each rig and parented the props to each of the corresponding locater's.
From this point I then renamed them all and gave them correct naming functions.
Then I Parented the locator of each prop to the corresponding CURVE control that would be affecting them, Simple stuff that we covered last semester during rigging but came in handy this semester. This allowed for easy movement of said props that stayed with their rigs, So the Helmets where parented to the head controller and the swords where parented to the hand controller and so on.

After I had finished preparing our rigs I then shared them with the rest of my team so that they could begin there animations too!

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